Because impulses to accuracy recover at the weapon’s recovery rate, it was not possible to independently tune the firing behavior of a weapon while standing vs. Previously, when a player jumped the game applied a large ‘impulse’ to accuracy that would recover over time - the longer they remained in-air, the more their accuracy recovered. – Replaced accuracy model for shots taken while in the air. The goals of today’s changes are to increase the skill required to engage with opponents while jumping, and to remove some inconsistencies in the experience of shooting while mid-air. Today we’re shipping a change to the way accuracy is calculated while a player is in the air. Valve keeps improving sounds of the rifles in their shooter and replacing the accuracy model for shots taken in the air.
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